This has a lot of promise. Its controls already feel just about perfect, the gamepad support is good, the aircraft itself (even if it happens to be a demo model) is well-animated and reacts well to your inputs, and the enemies can dodge and maneuver fairly well already.
I like what I see here, and I hope development continues. Since the last devlog was in 2022 it may be abandoned already, but its potential remains strong. I'd love to see a level editor/briefing editor to create custom missions, even if there's only one playable aircraft. Opening the game to mod support might open the floodgates for rapid development of new aircraft, scenery, and land vehicles as well by the community, which might be a way to make this game take off.
the game is awesome. The only thing that I would want to have is more levels after you complete one and not have to completely refresh and start the game (Maybe add a refresh button and allow binding changes). Besides that, it was an amazing experience. comment on this is you can relate.
WOW! You've got some great bones here! I tried it with my Logitech X-56 and it flies great, except for the rudder no being mapped to anything. If you could make a small update that allows rebinding the controls it would be great!
I will definitely follow and see where this will go, good luck! :)
By the way "Bullseye" is not the message to be sent when killing a target. "Bullseye" is a predetermined point in space and it is used for navigation. The correct saying would propably be "target destroyed" or something simmilar. Here for reference:
Also there is a bug where the camera bugs arround and the stabilises after a while.
But i loved the game. Sadly there is only one mission and no landing or other planes.
So my camera is teleporting into space and then back into the ground and then once my camera fixes itself I cant use my controls is there any way you figure out how to fix this bug.
Also great game overall and nice job this has got to be one of my new favorites.
I finished Project: Wingman, and I started development of my own flight game in Unity. This game is exactly what I want to make! Even the browser support!
There is no objective after all targets are destroyed, so consider it a free flight! Landing is possible, but you have to find a very straight piece of land, fly at around 350 and descend very slowly.
It's beautiful. Sound is hissing, I guess buffer too small. Also, the satellite texture sometimes switches on off, depending on nose angle and on low altitude.
A wonderful game! Flight dynamics is based on smooth movements, probably through linear and angular accelerations or forces and torques. It's great that you chose this way of building a controllability model. This gives you the opportunity to increase the realism of the flight dynamics to the level of a good simulator.
It is unusual that such an interesting 3D project is made with Godot.
I will try to come back in the near future and give a more complete analysis of the aerodynamics in your game.
I appreciate your review! Flight physics are far from perfect, but the model itself indeed works as you described. It is very advantageous, since you get a lot of things for free, e.g. landing, taxiing and collisions. Realistic stratosphere / zero-g handling could also use the same model with minimal changes.
← Return to game
Comments
Log in with itch.io to leave a comment.
Guys i actually landed in ocean after completing the mission!!
Fun game! Not sure if I need to do something after accomplishing the mission?
Not sure how to deploy landing gear, game is otherwise pretty good
This is really nice
This has a lot of promise. Its controls already feel just about perfect, the gamepad support is good, the aircraft itself (even if it happens to be a demo model) is well-animated and reacts well to your inputs, and the enemies can dodge and maneuver fairly well already.
I like what I see here, and I hope development continues. Since the last devlog was in 2022 it may be abandoned already, but its potential remains strong. I'd love to see a level editor/briefing editor to create custom missions, even if there's only one playable aircraft. Opening the game to mod support might open the floodgates for rapid development of new aircraft, scenery, and land vehicles as well by the community, which might be a way to make this game take off.
the game is awesome. The only thing that I would want to have is more levels after you complete one and not have to completely refresh and start the game (Maybe add a refresh button and allow binding changes). Besides that, it was an amazing experience. comment on this is you can relate.
what to do mission failed?
refresh the page
"Mission accomplished" ... okay, i'm leaving the atmosphere. Currently at 21 500 meters high XD
*SCREAM*
How to restart in downloadable version
how to shoot?
space key
how to restart in browse version?
Not possible in this version, try refreshing.
WOW! You've got some great bones here! I tried it with my Logitech X-56 and it flies great, except for the rudder no being mapped to anything. If you could make a small update that allows rebinding the controls it would be great!
I will definitely follow and see where this will go, good luck! :)
what happens if there is a missile lock onto me what button are flares
you seek for help i can do!
can you add stalling physics and also flares to use when enemies lock on?
I will implement it at some point :).
Awesome game, think a reset button might be nice, though. Maybe r?
Simple and fun
Really good Ace Combat 3 clone, I like that it doesn't use unity because unity includes a ton of data collection software
Very cool game, had fun playing it!
this game is the GOAT this game is AMAZING I L:OVE IT !!!!!!1
Can i download only Linux?
Lego7neeon that is correct, what might be said is "splash (Name of enemy aircraft.)"
By the way "Bullseye" is not the message to be sent when killing a target. "Bullseye" is a predetermined point in space and it is used for navigation. The correct saying would propably be "target destroyed" or something simmilar. Here for reference:
Also there is a bug where the camera bugs arround and the stabilises after a while.
But i loved the game. Sadly there is only one mission and no landing or other planes.
Well this game is heavily based off ace combat 3 (electrosphere) and thats what it appears when you "kill a target" etc etc
could we get an update?
Definitely could have fooled me as an abandonware cutting room floor project aces game.
This game is awesome I would like some more missions though
how do i full screen in application mode?
f11
ty(?)
this looks nice
So my camera is teleporting into space and then back into the ground and then once my camera fixes itself I cant use my controls is there any way you figure out how to fix this bug.
Also great game overall and nice job this has got to be one of my new favorites.
My camera is stuck in the floor
Excellent , well designed and executed.
Hello! I did "meet" you on Twitter :)
Quick question, could we expect a cockpit view? :) Even if simple, but in principle. Thanks!
I could make it eventually. I'm putting all of my focus on gameplay right now.
I finished Project: Wingman, and I started development of my own flight game in Unity. This game is exactly what I want to make! Even the browser support!
sitting in class and found this, thank you, is giving me project wingman vibes
Awesome pilot sim! Where do I go after everything is destroyed? and how do I land
There is no objective after all targets are destroyed, so consider it a free flight! Landing is possible, but you have to find a very straight piece of land, fly at around 350 and descend very slowly.
Mad Electosphere vybes!
Super cool, intense game, the sound effects of the flight are quite good, ad overall a super fun game.
It's beautiful. Sound is hissing, I guess buffer too small. Also, the satellite texture sometimes switches on off, depending on nose angle and on low altitude.
A wonderful game! Flight dynamics is based on smooth movements, probably through linear and angular accelerations or forces and torques. It's great that you chose this way of building a controllability model. This gives you the opportunity to increase the realism of the flight dynamics to the level of a good simulator.
It is unusual that such an interesting 3D project is made with Godot.
I will try to come back in the near future and give a more complete analysis of the aerodynamics in your game.
I appreciate your review! Flight physics are far from perfect, but the model itself indeed works as you described. It is very advantageous, since you get a lot of things for free, e.g. landing, taxiing and collisions. Realistic stratosphere / zero-g handling could also use the same model with minimal changes.
you should create a second version of this so that there are more types of jets to fly, different missions, and more types of enemys.