Controls: WS/AD/QE - pitch/roll/yaw respectively, Tab — cycle targets, Space — fire, Shift/Ctrl or Up/Down arrow — control speed. Ctrl+W can close your tab, so be careful :). Gamepads are supported.


Updated at 2022-02-14 - v3.0-1

Web version has a smaller terrain and simpler (non-volumetric) fog for better performance.

The game is a work in progress. Final name might change. In the meantime, enjoy this Youtube MusicSpotify playlist!


I was always fascinated by the story of Ace Combat 3: Electrosphere (JP) and the artstyle of the game, and wanted to make a spiritual successor for PC. This is an attempt at doing that, and I make a significant effort to provide a nice foundation for creating fascinating stories based around air combat.


Development History

Project began as a prototype made in Unity in 2017 (YouTube), which I was developing full time for about a month. I've learned a lot about game development and Unity engine, but for many reasons I disliked it and it was a source of much procrastination. Unfortunately full-time work took over and I had to stash the project.

Fast forward to 2021, I have found some inspiration and in just a few weeks I fully ported my existing Unity codebase to Godot engine. It ended up with way more features that I had initially planned or had in Unity. Developing with Godot is really great: it's tiny (70 MB), fast, easy to use and completely free (MIT licensed). Although it doesn't have many out of box systems of the big engines, it is very extensible and has a great documentation.

Ahead lies a long road of implementing everything that I want to see out of this game. If you are passionate about the project and want to contibute, please reach out to me via Discord! (stylemistake#1991)


Provisional Plot

Game will be based on SS13 Common Core (CC0). Despite its SS13 legacy and taking place way far in the future, it is a fantastic framework for developing a story of corporate conflict and cyberpunk.

The year is 2052, corporations run the world and what remains of UN is desperately trying to survive the change. Nanotrasen, the current monopolist is leading in science and space travel, but appears to be stagnating, which has lead to formation of the Syndicate - a group of smaller corporations and ex-divisions of Nanotrasen that challenge Nanotrasen's monopoly, with Cybersun taking the lead and surpassing Nanotrasen in technology. Such turn of events led to tensions between Nanotrasen and Cybersun. The world is on the brink of first corporate war.

Download

Download
intellisphere-v3.0-1.zip 71 MB
Download
intellisphere-v2.1-win64.zip 24 MB

Install instructions

Game requires GLES3 (for the native release) or WebGL2 (for the web release).

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

WOW! You've got some great bones here! I tried it with my Logitech X-56 and it flies great, except for the rudder no being mapped to anything. If you could make a small update that allows rebinding the controls it would be great!

I will definitely follow and see where this will go, good luck! :)

what happens if there is a missile lock onto me what button are flares

you seek for help i can do!

(+1)

can you add stalling physics and also flares to use when enemies lock on?

I will implement it at some point :).

(+2)

Awesome game, think a reset button might be nice, though. Maybe r?

Simple and fun

(+1)

Really good Ace Combat 3 clone, I like that it doesn't use unity because unity includes a ton of data collection software

(+1)

Very cool game, had fun playing it!

(+1)

this game is the GOAT this game is AMAZING I L:OVE IT !!!!!!1

Can i download only Linux?

(+1)

Lego7neeon that is correct, what might be said is "splash (Name of enemy aircraft.)"

(3 edits) (+1)

By the way "Bullseye" is not the message to be sent when killing a target. "Bullseye" is a predetermined point in space and it is used for navigation. The correct saying would propably be "target destroyed" or something simmilar. Here for reference:

Also there is a bug where the camera bugs arround and the stabilises after a while.

But i loved the game. Sadly there is only one mission and no landing or other planes.

Well this game is heavily based off ace combat 3 (electrosphere) and thats what it appears when you "kill a target" etc etc

(+1)

could we get an update?

(+2)

Definitely could have fooled me as an abandonware cutting room floor project aces game.

This game is awesome I would like some more missions though

how do i full screen in application mode?

f11

ty(?)

this looks nice

(+1)

So my camera is teleporting into space and then back into the ground and then once my camera fixes itself I cant use my controls is there any way you figure out how to fix this bug.

Also great game overall and nice job this has got to be one of my new favorites.

My camera is stuck in the floor

(1 edit) (+2)

Excellent , well designed and executed.

(+1)

Hello! I did "meet" you on Twitter :)
Quick question, could we expect a cockpit view? :) Even if simple, but in principle. Thanks!

(2 edits)

I could make it eventually. I'm putting all of my focus on gameplay right now.

(+1)

I finished Project: Wingman, and I started development of my own flight game in Unity. This game is exactly what I want to make! Even the browser support! 

(+1)

sitting in class and found this, thank you, is giving me project wingman vibes

(1 edit) (+1)

Awesome pilot sim! Where do I go after everything is destroyed? and how do I land

There is no objective after all targets are destroyed, so consider it a free flight! Landing is possible, but you have to find a very straight piece of land, fly at around 350 and descend very slowly.

(+1)

Mad Electosphere vybes! 

(+1)

Super cool, intense game, the sound effects of the flight are quite good, ad overall a super fun game.

(+1)

It's beautiful. Sound is hissing, I guess buffer too small. Also, the satellite texture sometimes switches on off, depending on nose angle and on low altitude.

(1 edit) (+2)

A wonderful game! Flight dynamics is based on smooth movements, probably through linear and angular accelerations or forces and torques. It's great that you chose this way of building a controllability model. This gives you the opportunity to increase the realism of the flight dynamics to the level of a good simulator.

It is unusual that such an interesting 3D project is made with Godot.

I will try to come back in the near future and give a more complete analysis of the aerodynamics in your game.

(+1)

I appreciate your review! Flight physics are far from perfect, but the model itself indeed works as you described. It is very advantageous, since you get a lot of things for free, e.g. landing, taxiing and collisions. Realistic stratosphere / zero-g handling could also use the same model with minimal changes.