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I finished Project: Wingman, and I started development of my own flight game in Unity. This game is exactly what I want to make! Even the browser support! 

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sitting in class and found this, thank you, is giving me project wingman vibes

(1 edit) (+1)

Awesome pilot sim! Where do I go after everything is destroyed? and how do I land

There is no objective after all targets are destroyed, so consider it a free flight! Landing is possible, but you have to find a very straight piece of land, fly at around 350 and descend very slowly.

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Mad Electosphere vybes! 

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Super cool, intense game, the sound effects of the flight are quite good, ad overall a super fun game.

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It's beautiful. Sound is hissing, I guess buffer too small. Also, the satellite texture sometimes switches on off, depending on nose angle and on low altitude.

(1 edit) (+2)

A wonderful game! Flight dynamics is based on smooth movements, probably through linear and angular accelerations or forces and torques. It's great that you chose this way of building a controllability model. This gives you the opportunity to increase the realism of the flight dynamics to the level of a good simulator.

It is unusual that such an interesting 3D project is made with Godot.

I will try to come back in the near future and give a more complete analysis of the aerodynamics in your game.

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I appreciate your review! Flight physics are far from perfect, but the model itself indeed works as you described. It is very advantageous, since you get a lot of things for free, e.g. landing, taxiing and collisions. Realistic stratosphere / zero-g handling could also use the same model with minimal changes.

you should create a second version of this so that there are more types of jets to fly, different missions, and more types of enemys.

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